﻿using System;
using System.Collections.Generic;
using System.Text;

namespace IceDog.DNL.CSharp.DesignPattern.SingletonPattern.Stone
{
    /// <summary>
    /// 枚举
    /// </summary>
    public class StoneManager
    {
        private StoneManager()
        {
            
        }

        private static readonly StoneManager _manager = new StoneManager();
        public static int Counter;
        public static StoneManager Instance => _manager;
    }
}
